![]() ![]() Despite being able to buy perfume, she is the only known source.Purchasing the requisite materials results in a net loss.Selling jewelry is ill-advised, unless the player is certain they no longer need faceted diamonds.Selling most sermons is ill-advised, as the requisite materials can be sold for more elsewhere.Will not buy related oddities, such as paper products, beeswax, or hemp rope.Will not buy back their inventory, except at Tier III.Selling goldfish is particularly profitable, as odds are to catch one fish per two lures net profit of 27 50 plus 19x tuna.Selling crucians is ill-advised, as the precious metals gained from processing them are much more valuable.Will not buy any insect-bait, despite having an apparent interest in both the moth and maggot.Will not buy back either lure, any fish fillets, or the excellent rod.Will not buy related oddities, such as maggots or processed fertilizer.After selling 149 units of plant matter, it devalues to.Will not buy any high-tier tools, except for the shovel II.Will not buy any weapons or armor, except for the rusty sword.Will not buy related oddities, such as metal scrap or bloody nails.The condition of tools will not affect price or subsequent cost.Will not buy back the whetstone, cauldron, steel sword, or any chisels.The price of Burial Certificates will not deflate.Will not buy any mead or gold-quality beer, despite an apparent interest.Example: Farmer's flour base quantity is 100, daily demand for flour will be 5% rounded up, it is 5 flours per day. However, it is possible to calculate minimum daily demand and use it for calculations for longer time periods. It will vary even more with longer time periods. Similar with buying from the global market.ĭue to the nature of vendor's interactions with the global market daily demand for specific good will vary. Farmer has 800 flours, he will sell 25 (limit) flours to the the global market.Farmer has 500 flours, he will sell 25 (limit) flours to the the global market.Farmer has 162 flours, he will sell 9 flours to the the global market.Farmer has 153 flours, he will sell 8 flours to the the global market.Farmer has 104 flours, he will not sell flour to the the global market.He will sell 5% of good's quantity rounded up with a maximum limit (limit seems to be 25% of the base quantity rounded up). Vendor will sell to the global market if good's quantity is greater than base quantity + 5%. ![]() Example: Farmer's flour base quantity is 100, he will trade flour with the global market if flour quantity is less than 95 or more than 105. Vendor will trade with the global market if good's quantity is not within +-5% of base quantity. They buy deficient and sell surplus goods, it is defined by good's base quantity. There are three things which alter vendor's money:Ĭonstant profit and trading with the global market happens at the end of every day.Īt the end of every day game simulates vendors interaction with the global market. Some of them can be only bought, only sold or both bought and sold. Vendor can trade only goods from his inventory. ![]()
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