![]() ![]() ![]() We’re still working out the restrictions, but likely will contain nobuilds and no fly zones on the island requiring you to take on a large group of enemies head on. Some of the islands will exist as PVE challenges that favour creatures and force you to face them head on without construction, vehicles or long range kiting. These islands will contain new creatures, loot, challenges and mechanics not yet seen before. The biggest change is the introduction of islands a long way off shore of the main island of Nullius. Content that has been in the works since 2016 all finally rolling in together with systems we’ve been planning since day one. Island Hopper / Creature Update – 18th June After 3 and a half years of development post Early Access release (5 years total) plus a few quality of life upgrades coming this patch, we think the game is fairly representative of the quality that will continue throughout the rest of development, and we’ve hit every major goal we set out when we entered Early Access. For the most part, Early Access is just a marketing tag that I think we’ve outgrown. This by no means that we’re done developing Hurtworld, I’m more excited about upcoming features than I’ve been for a long time and we still have some big plans. The good news is we’ve brought forward the next release to be the 18th of June, which if all goes to plan will be our release from Early Access!! Instead we’ve opted to leave much of the existing progression as is, and extend the progression into the new islands with completely new endgame content. The reasoning for this change is that retrofitting the 5 new creatures into the existing progression, designing the difficulty progress and suitable loot rewards would require reshuffling all our existing progression only to be changed again with the upcoming island hopper update. This means there Won’t be a patch this Thursday. ![]() To save me a bunch of work so we can still work towards what we’ve been planning for our release to exit early access we’ve decided to roll this Thursdays patch into the next content update. Unfortunately it looks like Tom won’t be available to work on Hurtworld for the next couple of months at least, leaving us an important man down for the upcoming releases. Its been a chaotic couple weeks in the studio, we’re still hard at work on the next patch but we’ve been forced to restructure our plans slightly. Discover Loot – check out abandoned towns to find loot that ranges in rarity.We’re back with another instalment of Bankroll does stuff.PKing results in a penalty that does wear off with time. Open World PvP – players can choose to be friends with other humans or be animals.Various Biomes – from freezing snow forests to blistering desserts, players must learn to scavenge what they need to survive.Survive the Cold – not only must players eat, but they must stay warm and in shelter.Extensive Crafting System – build weapons, machines, tools, vehicles, and buildings to aid in your quest of survival.Claim a plot of land as home or choose to be an eternal wanderer. Discover loot in ghost towns, ranging in rarity. Fight against the PvE mobs or against real players. Explore various biomes and master survival in each one. Craft weapons, tools, food, buildings, and vehicles with resources that can be collected off of the land. Players start with nothing and must survive through a dynamic day/night system where hunger, cold, and fearsome animals abound. Hurtworld is a sandbox survival game developed and published by Bankroll Studios. ![]()
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