![]() ![]() While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. Swallow: The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours. ![]() A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.įrightful Presence: Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. Tail: Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Horns: Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.Ĭlaw: Melee Weapon Attack: +19 to hit, reach 15 ft., one target. If the target is a creature, it is grappled (escape DC 20). It can use its Swallow instead of its bite.īite: Melee Weapon Attack: +19 to hit, reach 10 ft., one target. ![]() It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. Siege Monster: The tarrasque deals double damage to objects and structures.Īctions Multiattack: The tarrasque can use its Frightful Presence. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target. On a 1 to 5, the tarrasque is unaffected. Reflective Carapace: Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. Magic Resistance: The tarrasque has advantage on saving throws against spells and other magical effects. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight! Traits Legendary Resistance (3/Day): If the tarrasque fails a saving throw, it can choose to succeed instead. Subclasses, backgrounds, feats, items, monsters, spells, and otherĬontent available on Roll20. These D&D 5E Free Basic Rules only contain a fraction of the races, ![]()
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